Sunday, March 25, 2012

Second Half of Term Notes



WWW            http://rutube.ru/tracks/4465754.html
“Machines of Loving Grace,” dream of perfect system of self-controlled, homeostatic systems
Set up Ayn Rand, objectivism, selfishness, individualism: Silicon Valley as “Randian” heroes  

ESPECIALLY 7:10 to 12:50: 
Networks can self-organize, “cybernetic dream” of intelligence from machines
"Pong" in a mass audience; proof of spontaneity, or that we are never individuals, always grouped
No hierarchy or direction: where right and left meet, in libertarianism/anarchism
California ideology, self-selected priesthood, no government or regulation

• Andreas Kitzmann, “A Brief History of Hypertext: Origins and Ingluences.”
Chapter 1 in Hypertext Handbook, The Straight Story (New York: Peter Lang, 2006): 7 – 31.

We understand hypertext through its history: a narrative, how and for whom it works
Value-laden explanations: history has its own motives, Hayden White
Linked to entire history of writing and print, Gutenberg and James Joyce or Borges
            (Hor-hay L’wees Bore-hays!)

Language a technology, Greek techne, skills and abilities as well as tools
NB: New kinds of writing change the meaning of the previous technologies
Need to consider the material of the written medium

Ancient, oral traditions like hypertext: make many links, associative method
Harold Innes: time bound, limited by passage of time; today is instantaneous, T4 space bound
Oral was communal; fast speed today is individual, isolated, impersonal, about control

Books very limited; Modernist writers and designers challenged their conventions
We are driven to proclaim it is revolutionary, something completely new, the future of writing

1945 Vannaver Bush suggests a “memex,” massive memory device with everything in it
Also capable of easy search and infinite linkages
Idea outside the dominant paradigm, Thomas Kuhn

Inspires Theodor Nelson: beyond tyranny of the book, academia, linear thinking (McLuhan)
Coins “hypertext,” ideas too scattered to fit in book, turns to computers (liberates us today?)
Top level of hypertext organization called “the real dream”
Also Doug Englebart (mouse, internet, user interfaces etc.), kudos as great 20Ce inventor

Victorian Web, a hypertext and an early wiki
Apple program HyperCard, 1986, linked flexible info cards, like Rolodex or recipe cards
Languishes b/c Bill Atkinson wanted it to be free, Apple opposed

Shift control partly to reader, user, not just writer (Barthes, DotAuthor)
            Not just reception of transmission, MacKay’s 
How you navigate web, Facebook, wikipedia, etc.? We saw some flex in Renaissance Computer
Expanded Books, links to further info on pages (like Much Music PopUps?)
Or Dungeons n’ Dragons, fixed rules and given structure, but order and direction of play open

Net conceived as decentralized, redundant, and non-hostile (passive networked transmissions)
      vs. a centralized nuclear bomb, Unintended social impacts, i.e.
Tim Berners Lee, HTTP the origin of the web, 1989; first server ran on Jobs’s Next cpmputer
à difference between the internet and the wwweb?
Marc Andreeson and Eric Bina, Mosaic browser, images and text together, 1992
Netscape, October 1994, eventually destroyed by Microsoft Internet Explorer

All (except Jobs) driven by vision of free information, massive power of open links
What biases built into hypertext and web? Have a “way of being”
Hegemony of technological rationality: machines are good, neutral, positive things
Conformity simply necessary to make things work between humans

Tech. gives us our logic? Foucault e.g.
Virtual extensions for identity, loose definition of links, conections etc.

---

Lori Andrews, “Facebook is using you” NYTimes
New York Times on Facebook’s control; $100 bn. IPO; %3.2 bn. revenues, 845 million people
Mines your preferences and posts etc., Google scans G-mail, the ‘right’ ads pop up
Can also cost you your job, credit, health insurance, or marriage
Don’t show up in wrong neighborhood on the web: unaccountable uses for data on you





6. March 5, 2012
Debate: Malcolm Barnard, “Graphic Design and Communication,” and
      Robin Kinross, “The Rhetoric of Neutrality”
Is design purely communication?

Barnard: What is design? How does is communicate? Does it “transmit,” i.e. is it a medium
From mark-making to planning
Kalman: very broad definition, “words and images,” but also reproduced images
Richard Hollis “convey” information and ideas

Or: Jobling and Crowley, a form of visual culture: important difference in approach here
Mass reproduction (not art); affordable, words and images

Marshall Arisman: “Art is pure; Illustration begins to sell out; deign is commercial art; advertising is just selling”
Purity not a useful concept; art also bought and sold, but design is usually for client from start

Functions: identification, information, promotion
Or: Information (knowledge); Persuasion (change behavior); Decoration (aesthetics, pleasure); Magic (symbols, transformation, fetishes: make s/g more than what it ‘really’ is)

Codes and other framing devices, ‘special’ functions of signs, above simple message
Mentions Kinross, “Rhetoric of Neutrality”: finds excess in simple railway timetable
Persuades, connotes modernity, influence, create identification, association, belonging

Communication: conveys something? Transmission, movement of a thing
Transparent medium, i.e.? Unimark wanted this, says McCoy
Not an iteration, a repetition: communication creates a new thing, not ‘transports’ the old

Define communication: Shannon and Weaver, signal moving through a channel
Websites: what is the medium? The server, or the program, or the computer screen,
      the fonts, the pictures, etc.: too many codes and media at once
Receiver shapes the message, when designer anticipates audience
Is noise a problem? Or is design largely noise? Adds interpretation, fashions the text, after all

Fails to see the complexity and lack of redundancy in social systems: design is not language
Need semiology as basis for definition: look at system that creates meaning, not just signal

Kinross:  Information design a new field: studies effective communication
Gui Bonsieppe: all communication has rhetoric, expressive excess

Kinross looks closely at use of borders and leader dots in typesetting of train timetable
Changes to Gill Sans, simpler dots, use of colour: all expressive, rhetorical
Can’t separate from information per se not even from “resonance” of typefaces

Aura of system in Gill or Univers; modernity, like the very idea of neutral information:
      Products of modernism, ideas from a specific period, still in wide use
Reduction and minimalism as science, not style, preference or taste

Product of a “dreamworld” of the 1950s: wish for transparency and predictability


7. March 12, 2012
Jorge Frascara, “Graphic Design: Fine Art or Social Science?”
1988: well into age of postmodern theory and practice: high modern stance here
à Can we define fine art: closer to personal creativity?
         Wrestle with it because it is autonomous, self-defined, self-referential
à Social science: deals in facts and truth?
-Problems: art is ideological form of design, seen to be individual, not bound by society
Science is a method, observation, comparison, things we can sense and measure, facts
         But also deduction and conclusion from that, what facts mean, change theories

Page 18
Gr des has existed a long time: why is its purpose not understood?
         - ideological power, necessity of art
Lack of theoretical reflection: where is the great theory of design?
         - practitioners not challenged to reflect, because it is so useful: just do it
Image captions:
Safety signs: is this area of design incompatible with aesthetics?
         - is there a place for aesthetics in rigorous communication?
Forms, designed with psychologists, ‘human factors’ research, not artists
         - user-based; human perception and biology set the parameters
Alphabet for the learning disabled: memorize letters with patterns in back
         - tested and shown to be more effective

Lack of critical apparatus, discourse, compared to literature and architecture
Style: flaws in this approach?
         - aesthetics emphasized: what is the aesthetic? Is it always extra?
         - “omits problems of appropriateness?”: isn’t style how we get things right?
         - incompatible with signage, forms, maps etc.? Or just overlooked? Tufte
         - style leaves ideas out of communication? Or is it a way of thinking, comm’n.?
         - doesn’t distinguish between visual creation and manipulation?
         - omits impact of design on public’s ideas: Style has no impact?
Doesn’t style work in all these things too?

“Problem solving” debate: issue polarizes YSDN department still
“How long will the praise of El Lissitzky continue?”
- praise of avant-garde: made design look like art, and study of design like art
- abstraction not suited to mass communication

Pg. 19
Schwitters Pelikan ads: unrelated to product, style unlike package
Praises the pre-modern Pelikan logo, as “clear reference” to drawing and ink
Meaning ’ of these was constructivism, Russian Revolution

Pg. 20
El L. wanted communication; just not achieved, too much about aesthetics
Why modern innovation? Sales? goal of avant-garde as negative aesthetics, Adorno
Adorno supported radical rejection of abstract avant-gardes
Individual choices, not identity thinking: how to affect society, positivist vs. oppositional

But… communication requires agreement on codes, not rejection of entire process
JF: work with the public, improve its access to codes
We can praise El L and Schwitters’s quality, “worshipped” for abstraction
Not “appropriate” in most situations

à aren’t you drawn to radical style? To pushing boundaries for their own sake?
         What does that mean? Examine your assumptions
Elite distinctions: reflect a true elite, or create one? Do they matter? Why? To whom?
de Stijl and Dada work only in limited context
         Can you lead avant-garde revolution in everyday?
         Adorno’s approach only works in limited context of art, not about real world
Design other than an “art form”: more than aesthetics

Define: gr. des. “organizes visual communication in society”: efficiency, social responsibility to communicate
         - does this follow? Communication, yes: efficiency the only measure?
         - what about innovation, leading discipline, or just pleasure?
         - social responsibility? How to measure that? Maybe art works to that end?

Pg. 21
Images: Miro knew how to promote with his own art: Albers not represent film fest
Design is about perception and behavior: not what people say but what they do
Make it visible, legible, and make it change people’s actions and attitudes
Find its effectiveness within a system

Pg 22
Images: rubber cement toxicity label illegible; Johnston Underground type, clear;
         Tschichold was both aesthetics and organized information

Functions: ads, propaganda, signage, teaching, currency
         - function is clearly defined and measurable
El L. vs.  Jan Tschichold: one works
Armin Hoffman “beautiful style” vs. Giovanni Pintori, “flexibility, appropriateness”
         Pintori’s Olivetti system still works

Pg. 23
Images: Hoffman self-indulgent, but Pintori clear
         - or do they look the same?
Selling cookies and teaching children to read require different approach to design
 “Every time a graphic designer really wishes to achieve the objectives of the communication proposed, the cross-disciplinary nature of the profession becomes apparent”
Design needs research and researchers, “active dialogue” with other professions
         - admit what you don't know, and go get it from someone



Marilyn Crafton Smith,
“Culture is the Limit: Pushing the Boundaries of
Graphic Design Criticism and Practice.”

A simple as a social science?
Object-oriented studies, how produced, aesthetic intention foremost
Look at much broader social circuits and networks of meaning
Also like last week: much broader than simply ‘sending a message’

Design as profession, defining itself in terms of:
Aesthetic expression, communication, persuasion, information management,
problem-solving or as a vehicle for social responsibility
Out of a Fine Arts tradition, expression; also gestalt, transmission of intended message

Reductionist definitions, vs. structuralist or semiotic methods
Can be read as just about coding and decoding, simple transmission
Persuasion: Crafton Smith accuses Buchanan and Frascara of being behaviorist
Aim to change attitudes and bahaviors, despite allowing that the viewer makes meaning

Early information theory: measure effect of single message on single receiver
What do designers know about how their work is received, really? Design a private party
Marketing methods treat viewer as black box, look for simple effectiveness, sales
Works slip outside intended circuits of meaning, beyond commodities or messages
“Masses” do not exist; idea of “mass” is just a way of seeing people; mechanistic
Need more sophisticated tools: comm’n theory; feminism; lit crit’m; post-struct’m
Re-locate design within cultural studies frame

Contemp. Centre for Cultural Studies, CCCS, Birmingham, Stuart Hall
Beyond economic reductions (Marxism) and elitism of high culture
Saussure, Levi-Strauss, Marx, Gramsci, Althussser, Lacan, Laclau and Mouffe…

Groups of unequal power: sociology can’t be objective; high art not above politics
“Culture, language, ideology and the symbolic” all in complex relationships
Meanings come from wider field, not just the single object as transmitter

Production, Circulation and Consumption all have their own conditions
Reception “subjectively inhabits” the objects; production not strictly individual etc.
Individual objects and designs point to cultural forms it participates in, draws on

Wider culture pre-dates the individual object, multiple sign systems
Viewers have to be seen as producers of meaning, negotiate complex systems
Design certainly not a single ‘language’: uses “stories already in place”

Images and designs arrive with meaning already assigned in other context: also change it
Intertextuality: multiple conventions in any one sign, unique to one viewer; sort of subjective
Intersubjectivity: collective aspect of any use or reading, relatively objective

Mass audiences of subjected subjects, in ideology (Althusser), or resistant and active? 
Vs. Hall, meaning and positions are negotiated, not passively dominant
à How do you feel about the resistance of audiences to ideology?

Meaning and information is a dirty, contaminated process, with “semiotic excess”
Deconstruction: meaning is unstable, chain moves on indefinitely, never ‘arrives’
Is visual reading given? What do audiences know about design? How “competent?”
Beyond the discrete design object to “larger discursive fields”







8. March 19, 2012

Deeper Questions About Information History 

Some other ways to look at information and design


John Bender, Michael Merrinan, “Numbers.”
From The Culture of Diagram
How entire cultures get remade through simple inventions, like representing information
Crary: command of attention, making people into observers, that formed us as modern
Or: single point perspective, control, mapping, or analysis, all bring world under individual gaze

Another take on how modern vision emerged: through collision, juxtaposition, synthesis
Modern = living with strangers, seeing yourself from another point of view, realize you are different
From one text, one god, to pluralism, many interpretations, relativism
(Cabianca argument over standards: digs down, dirtiest insult is “relativism”)

Review: Jonathan Kramnick, Studies in English Literature
Working objects artfully designed to offer their users many different pathways and
opportunities for making sense of their world.
The possibility of simultaneous but conflicted patterns of vision and sense.
A mixed mode of diagram played a crucial role in the many transformations of late
eighteenth and early nineteenth-century sciences and arts
Genealogy of a non-experiential mode of understanding located in the diagram
Collision of heterogeneous things demands active thought
James Elkins: Theorizing how images model thought outside of linguistic analogies, naturalism, surrealism, and aesthetics.

Chapter 5      NUMBERS
Great Encyclopedia, Enlightenment project: a sequential folio, linear pages
How the form of the medium defines how and what you understand
Mathematics: powerful tools for detecting and describing things we can't see, predicting movements

Diagrams not based on fixed points, but relations, drawn up against background of “whiteness”
Pure probability, not certainty, as basis of knowledge?
Geometry of universe not fixed to horizon line, single point etc. Many viewers, points of view
Universe made of equations, not Renaissance pictures with consistent, rational, full space
Deductive science, working from logic, not empirical observation and induction
French mathematicians, and descriptive geometry, many PoVs
How to average observations of celestial bodies, so that bigger errors are minimized:

“The method of least squares”   not that I fully understand this
Like resolving variations in temperature, averaging them into a smooth curve
Not certainty but a more accurate approximation, not perfect but better, relatively correct

A “Social physics,” laws of norms based on averages
Feeds the negative politics of social Darwinism: restrain deviation, punish and remove extremes

Math and diagrams began to predict things “in advance of experience”
à know any examples? discovery of Neptune, or the Periodic Table of Elements
Physics today looking for a Boson particle that must exist, if current system is to be proven coherent
Deduce it is there, from what we do know, not from new observations

à does design work that way? We understand a logic of design, can deduce what design must be
International Style not discovering the correct way, but logically deducing it, insisting on it
Not correct, but consistent with nature of type and design as abstraction

Our laws of vision, and our styles of design, not accurate, but consistent with how we think
Kant: intuitions of space and time, pre-existent categories of thought for u/stdg sense impressions
Allows us to “generalize from sensuous experience,” which would otherwise overwhelm us
Need to subsume experience and empirical observation “under concepts”

“Space in not something real – a single container into which things are placed – but is rather a tools for symbolizing and representing various modes of interaction between the world and our senses.”
We do not perceive the Real, the way things are, but rather our own categories

PPT    Ros Krauss, Sculpture in the Expanded Field


NOTE: Class slides for this class are on digital locker, file name is: 

Lect8 Krauss  Expanded Field.pdf


---
Barbara Stafford, “The New Imagist.”
Shift from a lens to a digital culture, “dissolution of familiar structures”
Art history an object culture, “materialization of thought” in museums
Now a virtual world of “instrumentalized artifice,” convergence of every other medium
Erases boundaries of media; both positive international communication and porn culture

Homogenizing, lowest common denominator, online courses lowering standards of education
Everything just more “disembodied information,” no embodied standard, no one responsible
Art becomes passive entertainment, design becomes merely marketing and advertising

From early movement machines to laptops: “Any media problem… becomes an image problem.”
“Need to go beyond conventional art, architectural, or design history… to shape a disciplined,
transdisciplinary imaging field.”
How to cope with the “global pictorialization of knowledge”? Need to “define the new imagist”

Moving towards surround, immersive environments, “hypersimulation”: total, constant mediation
Easy to disregard trivial entertainments in these media, but problems of understanding are real
Tend to be unreflective use, driven by easiest, simplest pleasures
But: real cultural change not directed by highest values and elite cultures

“Machine euphoria,” technological cheerleading: love the machines, lose choice and control over them
à why do students love and obsess over Apple? Can’t wait to talk about it in essays
Everything, from classrooms and departments, dissolves in cyberspace, old departments, disciplines etc.
But we need develop new standards in virtual space

How to navigate this informational realm?
Understand new modes while remembering physically mediated perception and production
à how design was once pasted together and put under a lens, with separate plastic sheets
Vision as integrative, synthesizing field, not disembodied, disconnected, indistinct sensations
Specific media, in face of magic and transformation of single digital flow

What skills and proficiencies to navigate ethical use, intelligent choices, analysis and evaluation
à Baudrillard: how to tell the truth? What basis for material reality in total, immaterial mediation
Need to know how it is put together to avoid being “adrift in phantasmagoria”

Concepts of traditional disciplines are in crisis: images rejected by Plato, low status, too easy
All appearances are illusion, fake; one big Matrix, produced by “simulation and stimulation”
Attack loss of reading and numbers, linear logic; degrade the conceptual work that images do

An “intelligence of images,” the workings of memory itself, held in pictures
“The graphic capacity to give vivid shape to abstractions”
Two kinds of information: generalizing through data, collapsing all media into one
and combining things into new patterns, collage, arrangement, designs
Merging, integrating though data vs. linkage and invention
à how everything is reduced to data through scanning; and the new patterns digital images allow
Images the basis for imagining a new university, and a new role for design at centre of knowledge

Look at this comparison through the history of how we collected images, art history
Jumble of a cabinet of curiosities in 1700s, demands interactivity, like a field of icons on a Mac UI
Compartments make familiar things seem strange, placement and context make uncanny linkages
à Museum of Jurassic Technology, in LA
http://www.metropolismag.com/story/20061229/how-does-a-museum-become-a-performance

Strange assemblies, force us to make connections: why are these things all here at once?
We are producers and directors of knowledge; performed live

vs. textual and systematic approaches, not producing connections but assimilating, memorizing them
Chronologies, categories, narratives, styles, movements: all discipline unusual variations and variety
“Subsume everything under categories”
à Like information engineering: redundancy valued vs. variety
Everything a canned, single story, the “Story of Man,” not a place to make your own connections

Mac a place of friendly connections, vs. a challenging, linear code, compels you, allows no error, redos
Mac icons to choose from, not pre-set, written labels in a museum of MS-DOS
One for production and creativity, one for consumption, templates, and taking direction
à An illusion of creativity? shaped by programmers in both cases

Not merged information, but differences that are linked
“Force homogeneous data to exhibit its heterogeneity”
Slow down the rushing stream to the speed of comprehension, “erased distinctions rearticulated”

Show the gaps, sutures, links, how the connections are made and structured, what they are made of
People make meaning, not flows of data or digital images from machines
How to work trans-discipline without competing, or reinforcing existing hierarchies
Active looking and active learning, “put vision back into visual experience”




9. March 26, 2012

Revisit Barbara Stafford, not quite covered it

NOTE: Class slides for this class are on digital locker, file name is: 

Lect9 Stafford, Brand, Hall, Poster.pdf


 
Barbara Stafford, “The New Imagist.”
PPT    Compare Robert Capa and Video Game: what changes?
Shift from a lens to a digital culture, “dissolution of familiar structures”
What is at stake in virtual reality, different relationship to images, point to themselves, their own codes
      à perhaps they are more real? True to how codes work, no reality in the sig’r/sig’d

PPT    Watching TV vs. computer, social media
Erases boundaries of media; both positive international communication and porn culture
Homogenizing, lowest common denominator, online courses lowering standards of education
Everything just more “disembodied information,” art becomes passive entertainment
à does it matter where and how we see images?

“Any media problem… becomes an image problem.”
à Is design a medium? Then how to understand it?
Do physical media and matter? Phenomenology of reception

PPT    Greiman Design Quarterly
 “Need to go beyond conventional art, architectural, or design history… to shape a disciplined,
transdisciplinary imaging field.”
How to think of a science of images?
à what categories would be absorbed in thinking about just images?
Beyond art/design; machine/hand; word/image; photo/motion; film/video; professional/amateur

à how to understand this piece? Important as early adapter: is it information? Is it good design?
Does it matter that it was produced in print, on paper? Specific media, or single digital flow?
à how design was once pasted together and put under a lens, with separate plastic sheets

PPT    Apple’s history
“Machine euphoria,” technological cheerleading: love the machines, lose choice and control over them
à why do students love and obsess over Apple? Can’t wait to talk about it in essays
Apple’s evolution driven by what? ‘Good’ design principles; but, simply asserted, not found

Education as passive entertainment: all images there to amuse us; how to get ahead in design?
Everything, from classrooms and departments, dissolves in cyberspace, old departments, disciplines etc.
What skills and proficiencies to navigate ethical use, intelligent choices, analysis and evaluation
à Baudrillard: how to tell the truth? What basis for material reality in total, immaterial mediation

Need critical understanding of machinery, media, or imagery?
Need to know how it is put together to avoid being “adrift in phantasmagoria?” A media issue?
Or what is an image, an image issue?
Traditional disciplines, concepts in crisis: images rejected by Plato, low status, too Matrix

PPT    Images vs. words
Attack loss of reading and numbers, linear logic? degrade the conceptual work that images do
An “intelligence of images,” the workings of memory itself, held in pictures
“The graphic capacity to give vivid shape to abstractions”

Two kinds of information: generalizing through data, collapsing all media into one
and combining things into new patterns, collage, arrangement, designs
Merging, integrating though data vs. linkage and invention

à how everything is reduced to data through scanning; and the new patterns digital images
allow new basis for synthesis of everything

PPT                Cabinet of curiosities, and Mac
Jumble of a cabinet of curiosities in 1700s, demands interactivity, like a field of icons on a Mac UI
Compartments make familiar things seem strange, placement and context make uncanny linkages
Visual memes collide and persist, reveal connections
Images the basis for imagining a new university, and a new role for design at centre of knowledge

Textual and systematic approaches, not producing connections but assimilating, memorizing them
Chronologies, categories, narratives, styles, movements: all discipline unusual variations and variety
      “Subsume everything under categories”
Everything a canned, single story, the “Story of Man,” not a place to make your own connections

Mac a place of friendly connections, vs. a challenging, linear code, compels you, allows no error, redos
Mac icons to choose from, not pre-set, written labels in a museum of MS-DOS
One for production and creativity, one for consumption, templates, and taking direction
à An illusion of creativity? shaped by programmers in both cases

People make meaning, not flows of data or digital images from machines
Active looking and active learning, “put vision back into visual experience”

à Museum of Jurassic Technology, in LA
http://www.metropolismag.com/story/20061229/how-does-a-museum-become-a-performance


Peter Hall, “Disorderly Reasoning in Information Design.” Journal of the American Society for Information Science and Technology 60, no. 9 (2009): 1877–1882

How to relate to science, do we “pretty things up?” Can we say that design is scientific?
How can information design satisfy the demands of representing science, getting it right
Need higher order questions, what are we really trying to say?

Stanford’s D-School, other businesses interest in design thinking
Harry Beck, London Underground map, was an engineer: he threw out rules of a map
He did a diagram instead, with just key information

PPT                YSDN map
“Every map has an agenda”
Can we make maps or diagrams of social networks? How people work together?

PDF               Program Map
à how does the YSDN map represent this program, e.g.?
Does it show how information moves around the department? What we do? How to get things done?
Do social networks always want the real connections to be shown?

PPT                Tufte’s critique of PowerPoint
Bad habits of organizations determine the form of presentations software
Space Shuttle example, again: hid the important information

PPT                iPod
Apple: question changes from compression format, to acoustic principles of hearing, to MP3 format,
      to digital rights software
iTunes evolves from music player to platform for selling content: website controls the hardware
Interface had to evolve to new task: driving people’s iPods

Is a “desktop” metaphor still the best information design for what computers do?
What do computers do?

PPT                Design democratized
Not necessarily in a good way: how to keep up standards?
Everyone have their own standards? Subjectivity is a good thing, use images and styels to mean
      whatever you want?
Or does design require imposing collective understanding, like a dictionary?
Or a better metaphor: a form of collective, cooperative commonwealth, of mutual interests?



Stewart Brand, “Frantic Life and Symbolic Death Among the Computer Bums.” In Two Cybernetic Frontiers (New York: Random House, 1974): 39 – 96.

Origins of video games, 1972, among hippies and math geeks at Stanford: “heads,” i.e. stoners
Spacewar, “low rent… but pervasive.”
Has a kinesthetic sense; virtual movement

Room full of computing equipment to run a wheeled device around a room
Likewise, decentralized computing: 20 lousy speakers give better sound than one great one (?)
Great, general systems principles, cybernetics in daily life



Mark Poster, “Cyberdemocracy: Internet and the Public Sphere.” Chapter 12 in David Porter, ed., Internet Culture (New York: Routledge, 1997): 201 – 217.

Leave you with this: who uses information, and how; all about the internet
State control? Censorship? To see the state as central is part of the problem
Commodification? Entertainment? New media not an extension of existing politics and institutions,
      it forces us into “new social functions”

To ask about internet democracy is to “risk challenging our existing approaches to these questions”
Beyond left and right, both based on individual subject as sacred fiction, “every man for himself”
Postmodern rejection of identity, as constructed: so whence liberation? Is it a fiction too?

Democracy: limited to voting once every four years? Internet suggests something far bigger
Need new idea of basic concepts

Technology: not a separate “thing” that changes us, works on us;
Internet changes the definition of “us” as separate entities from our communication networks
‘Canada’ makes people ‘Canadians,’ a hammer doesn’t make people hammerers (but it allows it)
Internet not like a hammer, it is more like Germany
Tools are optional; Social spaces like the internet are performative, make us into ourselves

Look at all the public spheres: what are its limits? Make you look at the private sphere
Look at the fact that we live in an undemocratic dictatorship: an economic dictatorship
Limits of what we can do lies in mapping border of public sphere and private interests

Every movement of the public sphere measured against impact in private interests
Internet not just a new tool within the old framework, but suggests the very limits of our culture



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